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The Core Gameplay Mechanics of Getting Over It Scratch

เริ่มโดย floweryjour, มี.ค 31, 2025, 03:50 หลังเที่ยง

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Getting Over It Scratch is a wonderful game that has acquired popularity among gamers, particularly those who appreciate difficult physics-based mechanics. Griffpatch created this game on the Scratch platform, inspired by the renowned "Getting Over It with Bennett Foddy." While both games have the same basic goal—climbing with a hammer-Getting Over It Scratch offers a distinct approach with a different theme and style. To reach new heights, players must navigate obstacles with skill and precision.

The core of getting over it scratch is exact control and patience. To climb over numerous barriers, players must navigate a character with a hammer. Unlike classic platformers, which rely heavily on jumping or running, this game is entirely based on swinging, tugging, and pushing against things.


The physics in the game are important, as they make each movement feel rewarding but being tough. Players must carefully estimate angles, use momentum, and prevent abrupt crashes that could wipe out their progress. This punishing gameplay makes every victory feel like a huge accomplishment.